Saturday, January 10, 2009

Love for huntards?

Say it ain't so! Here are the latest PTR notes that I'm loving:
  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Aspect of the Wild: This aspect is now raid-wide.
  • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
  • Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
  • Improved Tracking: This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Kill Shot: Cooldown reduced to 15 seconds, down from 35 sec.
  • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
  • The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
  • Readiness: No longer resets the cooldown on Bestial Wrath.
  • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
  • Serpent's Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Tranquilizing Shot: Cooldown reduced to 6 seconds, down from 15.
  • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
  • Viper Sting: Now drains a percentage of maximum mana.
  • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
I'm particularly stoked about Explosive Shot getting a boost, Arcane Shot receiving a cost reduction and the revamp of Deterrence. The QQ I have heard is mainly about normalizing cats and scorpids, as well as the damage adjustment of Volley. BFD.

Blizz still has all sorts of love for Death Knights, but then again, ain't they supposed to be heroic and terribly OP?

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